school

rules for competitive laundry sorting/folding

To begin, dump unsorted clean laundry on flat surface between players. Begin picking up items at the same time. Player with most folded items at the end wins. To make game more difficult, appoint different point values per category of clothing (pair of socks = 1, pants = 3, shirts = 5, etc.), or add and subtract points for neatness. To make things even more exciting, include items that require ironing.

Once game begins, players may pick up only one item of clothing at a time, fold it, and then add it to their pile to be counted once all items have been folded. In cases where more than one item is to be folded together, e.g. socks, player must retain first item until match can be made. If a player inadvertently picks up multiple items, they must all be folded and then given to player on their left.

Game ends when all items are folded.

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Gosh, it's harder to write up game rules than I expected--there's probably at least one goof that I missed. Feel free to share any variations or improvements--this is just something I came up with this morning while folding my own laundry (alone, alas!).
Indexing:
Here's the lazy person's way of getting laundry folded and winning by losing: start the game, start folding one piece, then pretend injury and watch other people fold everything. So you nominally lose, but actually win, because your laundry's been folded and you didn't have to do anything at all! This is probably not what you were aiming for though...:P
*laughs*

I was thinking as I wrote this up about how easy it would be to pick up only socks with hidden mates, so that again, you wind up doing pretty nearly nothing.

Although I think the other "players" would start to suspect if you did it with any frequency. :P
Great way to get the work done faster if you have people around. Can't really play that game while alone. Fun though!
Well, the solitaire version is basically don't pick up any item more than once, don't pick up more than one item at a time, and (if you're feeling ambitious), play against a timer.

Which is what I was doing when I came up with the rules for the competitive version (minus the timer, because I'm not ambitious). Definitely made the process more interesting and less tedious.